[81] | 1 | <!-- $Id$ --> |
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| 2 | |
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| 3 | <!DOCTYPE html> |
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| 4 | <html lang="ja"> |
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| 5 | <head> |
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| 6 | <meta charset="UTF-8"></meta> |
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| 7 | <title>PyCodeShooter β</title> |
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| 8 | <link rel="stylesheet" href="/tdiary.css" type="text/css" media="all" /> |
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| 9 | <script type="text/javascript" charset="UTF-8" src="shooter/bullet.js"></script> |
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| 10 | <script type="text/javascript" charset="UTF-8" src="shooter/barrage.js"></script> |
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| 11 | <script type="text/javascript" charset="UTF-8" src="shooter/action.js"></script> |
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| 12 | <script type="text/javascript" charset="UTF-8" src="shooter/trooper.js"></script> |
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| 13 | <script type="text/javascript" charset="UTF-8" src="shooter/system.js"></script> |
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| 14 | <script type="text/javascript"> |
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[110] | 15 | window.onload = function () { |
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| 16 | var req = new XMLHttpRequest(); |
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| 17 | req.open("GET", document.getElementById("api").value, false); |
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| 18 | req.send(null); |
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[81] | 19 | |
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[127] | 20 | var enemyList = JSON.parse(req.responseText).result; |
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| 21 | var msg = document.getElementById("message"); |
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| 22 | var screen = document.getElementById("screen"); |
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| 23 | var ctx = screen.getContext("2d"); |
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[81] | 24 | |
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[122] | 25 | setMessage(msg, "<br />"); |
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| 26 | |
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[127] | 27 | // register enemy images to system |
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| 28 | var imgs = document.getElementsByTagName("img"); |
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| 29 | for (var i = 0; i < imgs.length; i++) { |
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| 30 | if (imgs[i].getAttribute("id").match(/^e_img/)) { |
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| 31 | addEnemyImage(imgs[i]); |
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| 32 | } |
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| 33 | } |
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| 34 | |
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[122] | 35 | // register sounds to system |
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[119] | 36 | registerSound("bgm_title", document.getElementById("bgm_title")); |
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| 37 | registerSound("bgm_stage1", document.getElementById("bgm_stage1")); |
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[122] | 38 | registerSound("bgm_stage2", document.getElementById("bgm_stage2")); |
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| 39 | registerSound("bgm_stage3", document.getElementById("bgm_stage3")); |
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| 40 | registerSound("bgm_stage4", document.getElementById("bgm_stage4")); |
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| 41 | registerSound("bgm_stage5", document.getElementById("bgm_stage5")); |
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[119] | 42 | registerSound("se_start", document.getElementById("se_start")); |
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| 43 | registerSound("se_encounter", document.getElementById("se_encounter")); |
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| 44 | registerSound("se_damage_enemy", document.getElementById("se_damage_enemy")); |
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| 45 | registerSound("se_damage_player", document.getElementById("se_damage_player")); |
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| 46 | registerSound("se_bomb", document.getElementById("se_bomb")); |
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| 47 | registerSound("se_destroy", document.getElementById("se_destroy")); |
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[81] | 48 | |
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[122] | 49 | // sound on/off (default off) |
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[127] | 50 | var soundCheck = document.getElementById("sound"); |
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[119] | 51 | soundCheck.onclick = function() { |
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| 52 | toggleSound(soundCheck.checked); |
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| 53 | }; |
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| 54 | soundCheck.click(); |
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[122] | 55 | playSound("bgm_title"); |
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[119] | 56 | |
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[110] | 57 | // title screen set |
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[127] | 58 | var logoimg = document.getElementById("logoimg"); |
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| 59 | var x = (screen.width - logoimg.width) / 2; |
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| 60 | var y = -1 - logoimg.height; |
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| 61 | var titlePos = screen.height / 2 - logoimg.height / 2; |
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| 62 | var titleIntervalId = setInterval(function() { |
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[81] | 63 | drawScreen(ctx, "source-over", "rgba(8,8,8,0.5)", screen.width, screen.height); |
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| 64 | updateBackground(ctx, screen.width, screen.height, 1, "#AAF", 10); |
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| 65 | ctx.drawImage(logoimg, x, y); |
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| 66 | |
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| 67 | if (++y > titlePos) |
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| 68 | y = titlePos; |
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[110] | 69 | |
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| 70 | drawString( |
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| 71 | ctx, "source-over", |
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[126] | 72 | "CLICK SCREEN TO START GAME", |
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| 73 | 10, 20, "#ACF", "9pt monospace", "left" |
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[110] | 74 | ); |
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[81] | 75 | }, 20); |
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| 76 | |
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[110] | 77 | // start game |
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| 78 | screen.onclick = function() { |
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| 79 | if (!titleIntervalId) { |
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| 80 | return; |
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| 81 | } |
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[81] | 82 | |
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[127] | 83 | var player = { |
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| 84 | "name": document.getElementById("name").value, |
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| 85 | "image": document.getElementById("p_img0"), |
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| 86 | "size": parseInt(document.getElementById("size").value), |
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| 87 | "hitsize": parseInt(document.getElementById("hitsize").value), |
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| 88 | "speed": parseInt(document.getElementById("speed").value), |
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| 89 | "hitpoint": parseInt(document.getElementById("hitpoint").value), |
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| 90 | "shotsize": parseInt(document.getElementById("shotsize").value), |
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| 91 | "shotinterval": parseInt(document.getElementById("shotinterval").value), |
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| 92 | "shotspeed": parseInt(document.getElementById("shotspeed").value), |
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| 93 | "shotlevel": parseInt(document.getElementById("shotlevel").value), |
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| 94 | "numbombs": parseInt(document.getElementById("numbombs").value) |
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| 95 | }; |
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| 96 | |
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| 97 | for (var n in player) { |
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| 98 | if (n == "name" || n == "image") |
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| 99 | continue; |
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| 100 | if (!player[n] || player[n] < 1) { |
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| 101 | setMessage(msg, "Invalid Input Data"); |
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| 102 | return; |
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| 103 | } |
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| 104 | } |
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| 105 | |
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| 106 | setMessage(msg, "<br />"); |
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[122] | 107 | clearInterval(titleIntervalId); |
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| 108 | titleIntervalId = 0; |
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| 109 | |
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| 110 | pauseSound("bgm_title", true) |
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[119] | 111 | playSound("se_start"); |
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[110] | 112 | |
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[119] | 113 | setTimeout(function() { |
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| 114 | initGame(document.getElementById("screen"), msg, player); |
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[110] | 115 | |
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[122] | 116 | // auto enemy encounter |
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[119] | 117 | var enemyIntervalId = setInterval(function() { |
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[126] | 118 | if (getEnemiesOnScreen() < getStageNumber()) { |
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[119] | 119 | var ids = Object.keys(enemyList); |
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| 120 | var id = ids[Math.floor(Math.random() * ids.length)]; |
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| 121 | playSound("se_encounter"); |
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| 122 | addEnemy(enemyList[id]); |
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| 123 | } |
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| 124 | }, 1500); |
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[122] | 125 | }, 1500); |
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[110] | 126 | }; |
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[81] | 127 | }; |
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| 128 | </script> |
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| 129 | </head> |
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| 130 | |
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| 131 | <body> |
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| 132 | <h1 class="title">PyCodeShooter β</h1> |
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| 133 | |
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| 134 | <div class="main"> |
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| 135 | <div style="margin-left: 5em; margin-right: 5em; font-style: italic;"> |
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| 136 | <p>Pythonista éã®ææŠã«ïŒ</p> |
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| 137 | <p style="text-align: right;">åã¯ïŒèããããã...</p> |
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| 138 | </div> |
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| 139 | |
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| 140 | <div class="day"> |
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| 141 | <h2><span class="title">PyCodeShooter β</span></h2> |
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| 142 | <div class="body"> |
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| 143 | <div class="section"> |
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| 144 | <form> |
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| 145 | <h3><span class="sanchor">â </span> ææŠãã!</h3> |
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| 146 | <p> |
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[126] | 147 | åå: <input type="text" value="PLAYER" size="8" id="name" /> |
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[108] | 148 | èä¹
æ§: <input type="text" value="5" size="3" id="hitpoint" /> |
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[92] | 149 | ãã æ°: <input type="text" value="2" size="3" id="numbombs" /> |
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[126] | 150 | é³: <input type="checkbox" checked="checked" id="sound" /> |
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[81] | 151 | <br /> |
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| 152 | <canvas id="screen" width="320" height="480"></canvas> |
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[109] | 153 | <input type="hidden" value="20" id="size" /> |
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[97] | 154 | <input type="hidden" value="1" id="hitsize" /> |
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[81] | 155 | <input type="hidden" value="5" id="speed" /> |
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| 156 | <input type="hidden" value="7" id="shotsize" /> |
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| 157 | <input type="hidden" value="5" id="shotspeed" /> |
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[106] | 158 | <input type="hidden" value="5" id="shotinterval" /> |
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[81] | 159 | <input type="hidden" value="3" id="shotlevel" /> |
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| 160 | <input type="hidden" value="/etc/pycodebattler/?mode=json" id="api" /> |
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[109] | 161 | <img src="images/logo.png" style="visibility: hidden;" id="logoimg" /> |
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| 162 | |
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[119] | 163 | <audio src="sounds/bgm_sht_a01.mp3", id="bgm_title" loop="true" preload="auto" /> |
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| 164 | <audio src="sounds/bgm_sht_a02.mp3", id="bgm_stage1" loop="true" preload="auto" /> |
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[122] | 165 | <audio src="sounds/bgm_sht_a03.mp3", id="bgm_stage2" loop="true" preload="auto" /> |
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| 166 | <audio src="sounds/bgm_sht_a04.mp3", id="bgm_stage3" loop="true" preload="auto" /> |
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| 167 | <audio src="sounds/bgm_sht_a05.mp3", id="bgm_stage4" loop="true" preload="auto" /> |
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| 168 | <audio src="sounds/bgm_sht_a06.mp3", id="bgm_stage5" loop="true" preload="auto" /> |
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[119] | 169 | <audio src="sounds/se_coinin_1.mp3", id="se_start" preload="auto" /> |
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| 170 | <audio src="sounds/se_denshion_1.mp3", id="se_encounter" preload="auto" /> |
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| 171 | <audio src="sounds/se_pyuun.mp3", id="se_damage_player" preload="auto" /> |
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| 172 | <audio src="sounds/se_click_2.mp3", id="se_damage_enemy" preload="auto" /> |
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| 173 | <audio src="sounds/se_zusyunzusyun.mp3", id="se_bomb" preload="auto" /> |
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| 174 | <audio src="sounds/se_zugan.mp3", id="se_destroy" preload="auto" /> |
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| 175 | |
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[109] | 176 | <img src="images/ma1s.gif" style="visibility: hidden;" id="p_img0" /> |
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| 177 | <img src="images/ma2s.gif" style="visibility: hidden;" id="p_img1" /> |
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| 178 | <img src="images/ma5s.gif" style="visibility: hidden;" id="e_img0" /> |
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| 179 | <img src="images/ma6s.gif" style="visibility: hidden;" id="e_img1" /> |
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| 180 | <img src="images/ma7s.gif" style="visibility: hidden;" id="e_img2" /> |
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| 181 | <img src="images/man1s.gif" style="visibility: hidden;" id="e_img3" /> |
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| 182 | <img src="images/man2s.gif" style="visibility: hidden;" id="e_img4" /> |
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| 183 | <img src="images/man3s.gif" style="visibility: hidden;" id="e_img5" /> |
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| 184 | <img src="images/man4s.gif" style="visibility: hidden;" id="e_img6" /> |
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| 185 | <img src="images/man5s.gif" style="visibility: hidden;" id="e_img7" /> |
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| 186 | <img src="images/man6s.gif" style="visibility: hidden;" id="e_img8" /> |
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| 187 | <img src="images/man7s.gif" style="visibility: hidden;" id="e_img9" /> |
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| 188 | <img src="images/man8s.gif" style="visibility: hidden;" id="e_img10" /> |
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| 189 | <img src="images/man9s.gif" style="visibility: hidden;" id="e_img11" /> |
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| 190 | <img src="images/pin9s.gif" style="visibility: hidden;" id="e_img12" /> |
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| 191 | <img src="images/so1s.gif" style="visibility: hidden;" id="e_img13" /> |
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| 192 | <img src="images/so2s.gif" style="visibility: hidden;" id="e_img14" /> |
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| 193 | <img src="images/so3s.gif" style="visibility: hidden;" id="e_img15" /> |
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| 194 | <img src="images/so4s.gif" style="visibility: hidden;" id="e_img16" /> |
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| 195 | <img src="images/so8s.gif" style="visibility: hidden;" id="e_img17" /> |
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| 196 | <img src="images/so9s.gif" style="visibility: hidden;" id="e_img18" /> |
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[81] | 197 | </p> |
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| 198 | </form> |
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| 199 | </div> |
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| 200 | </div> |
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| 201 | </div> |
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| 202 | </div> |
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| 203 | |
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| 204 | <div class="sidebar"> |
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| 205 | <div style="margin: 1em;"> |
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| 206 | <p>ããã¯äœ?</p> |
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| 207 | <ul style="font-size: small;"> |
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| 208 | <li><a href="/etc/pycodebattler/">PyCodeBattler</a> ã«ç»é²ããã Python ã³ãŒããšæŠããŸã</li> |
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| 209 | </ul> |
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| 210 | |
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| 211 | <p>æäœ</p> |
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| 212 | <dl style="font-size: small;"> |
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| 213 | <dt>â ã·ã§ãã:</dt> |
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| 214 | <dd>z</dd> |
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[92] | 215 | <dt>â ãã :</dt> |
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| 216 | <dd>a</dd> |
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[81] | 217 | <dt>â 移åé床é
延:</dt> |
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| 218 | <dd>x</dd> |
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| 219 | <dt>â 匟åæ¿:</dt> |
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| 220 | <dd>c</dd> |
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| 221 | <dt>â 巊移å:</dt> |
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| 222 | <dd>â or h</dd> |
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| 223 | <dt>â äžç§»å:</dt> |
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| 224 | <dd>â or j</dd> |
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| 225 | <dt>â äžç§»å:</dt> |
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| 226 | <dd>â or k</dd> |
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| 227 | <dt>â å³ç§»å:</dt> |
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| 228 | <dd>â or l</dd> |
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| 229 | </dl> |
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| 230 | |
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| 231 | <p>ã·ã¹ãã ã¡ãã»ãŒãž</p> |
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[110] | 232 | <span id="message" style="font-size: small;">Now loading...</span> |
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[81] | 233 | |
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| 234 | <p>泚æ</p> |
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| 235 | <ul style="font-size: small;"> |
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| 236 | <li>ãã©ã¡ãŒã¿ç調æŽäžã«ã€ãïŒãã£ã©ã®åŒ·ãã匟å¹çãå€ãã£ããããå¯èœæ§ããããŸã</li> |
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| 237 | <li>Chrome æšå¥šã§ãïŒFirefox ã ãšéãïŒIE ã ãšå€ååããŸãã</li> |
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| 238 | </ul> |
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| 239 | |
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| 240 | <p>TODO</p> |
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| 241 | <ul style="font-size: small;"> |
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| 242 | <li>åäœãã¿ãŒã³ãå¢ãã</li> |
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| 243 | <li>匟å¹ãã¿ãŒã³ãå¢ãã</li> |
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| 244 | <li>ãã¯ãŒã¢ããã¢ã€ãã </li> |
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[112] | 245 | <li>åäœãåã</li> |
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[81] | 246 | </ul> |
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| 247 | |
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| 248 | <p>ãœãŒã¹ã³ãŒã</p> |
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| 249 | <ul style="font-size: small;"> |
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| 250 | <li><a href="http://trac.atzm.org/index.cgi/browser/pycodeshooter">pycodeshooter</a></li> |
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| 251 | </ul> |
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[109] | 252 | |
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| 253 | <p>å©çšçŽ æç</p> |
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| 254 | <ul style="font-size: small;"> |
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| 255 | <li><a href="http://www.civillink.net/">ããªãŒçŽ æã®æ¥å€¢æ¥äºº</a></li> |
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[119] | 256 | <li><a href="http://www.skipmore.com/sound/">ãŠãŠã©ã8bitãµãŠã³ãå·¥æ¿</a></li> |
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[109] | 257 | </ul> |
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[81] | 258 | </div> |
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| 259 | </div> |
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| 260 | </body> |
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| 261 | </html> |
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