1 | <!-- $Id$ --> |
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2 | |
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3 | <!DOCTYPE html> |
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4 | <html lang="ja"> |
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5 | <head> |
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6 | <meta charset="UTF-8"></meta> |
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7 | <title>PyCodeShooter β</title> |
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8 | <link rel="stylesheet" href="/tdiary.css" type="text/css" media="all" /> |
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9 | <script type="text/javascript" charset="UTF-8" src="shooter/bullet.js"></script> |
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10 | <script type="text/javascript" charset="UTF-8" src="shooter/barrage.js"></script> |
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11 | <script type="text/javascript" charset="UTF-8" src="shooter/action.js"></script> |
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12 | <script type="text/javascript" charset="UTF-8" src="shooter/trooper.js"></script> |
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13 | <script type="text/javascript" charset="UTF-8" src="shooter/system.js"></script> |
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14 | <script type="text/javascript"> |
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15 | window.onload = function () { |
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16 | // load enemies |
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17 | var req = new XMLHttpRequest(); |
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18 | req.open("GET", document.getElementById("api").value, false); |
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19 | req.send(null); |
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20 | |
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21 | // global variables |
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22 | var titleIntervalId = 0; |
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23 | var msg = document.getElementById("message"); |
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24 | var screen = document.getElementById("screen"); |
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25 | var soundCheck = document.getElementById("sound"); |
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26 | var ctx = screen.getContext("2d"); |
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27 | var enemyList = JSON.parse(req.responseText).result; |
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28 | |
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29 | // system message clear |
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30 | setMessage(msg, "<br />"); |
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31 | |
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32 | // register sounds to system |
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33 | registerSound("bgm_title", document.getElementById("bgm_title")); |
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34 | registerSound("bgm_stage1", document.getElementById("bgm_stage1")); |
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35 | registerSound("bgm_stage2", document.getElementById("bgm_stage2")); |
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36 | registerSound("bgm_stage3", document.getElementById("bgm_stage3")); |
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37 | registerSound("bgm_stage4", document.getElementById("bgm_stage4")); |
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38 | registerSound("bgm_stage5", document.getElementById("bgm_stage5")); |
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39 | registerSound("se_start", document.getElementById("se_start")); |
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40 | registerSound("se_encounter", document.getElementById("se_encounter")); |
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41 | registerSound("se_damage_enemy", document.getElementById("se_damage_enemy")); |
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42 | registerSound("se_damage_player", document.getElementById("se_damage_player")); |
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43 | registerSound("se_bomb", document.getElementById("se_bomb")); |
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44 | registerSound("se_destroy", document.getElementById("se_destroy")); |
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45 | |
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46 | // sound on/off (default off) |
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47 | soundCheck.onclick = function() { |
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48 | toggleSound(soundCheck.checked); |
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49 | }; |
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50 | soundCheck.click(); |
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51 | playSound("bgm_title"); |
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52 | |
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53 | // title screen set |
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54 | var logoimg = document.getElementById("logoimg"); |
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55 | var x = (screen.width - logoimg.width) / 2; |
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56 | var y = -1 - logoimg.height; |
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57 | var titlePos = screen.height / 2 - logoimg.height / 2; |
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58 | |
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59 | titleIntervalId = setInterval(function() { |
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60 | drawScreen(ctx, "source-over", "rgba(8,8,8,0.5)", screen.width, screen.height); |
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61 | updateBackground(ctx, screen.width, screen.height, 1, "#AAF", 10); |
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62 | ctx.drawImage(logoimg, x, y); |
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63 | |
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64 | if (++y > titlePos) |
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65 | y = titlePos; |
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66 | |
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67 | drawString( |
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68 | ctx, "source-over", |
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69 | "CLICK SCREEN TO START GAME", |
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70 | 10, 20, "#ACF", "9pt monospace", "left" |
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71 | ); |
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72 | }, 20); |
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73 | |
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74 | // start game |
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75 | screen.onclick = function() { |
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76 | if (!titleIntervalId) { |
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77 | return; |
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78 | } |
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79 | |
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80 | clearInterval(titleIntervalId); |
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81 | titleIntervalId = 0; |
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82 | |
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83 | pauseSound("bgm_title", true) |
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84 | playSound("se_start"); |
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85 | |
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86 | setTimeout(function() { |
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87 | var player = { |
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88 | "name": document.getElementById("name").value, |
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89 | "image": document.getElementById("p_img0"), |
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90 | "size": parseInt(document.getElementById("size").value), |
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91 | "hitsize": parseInt(document.getElementById("hitsize").value), |
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92 | "speed": parseInt(document.getElementById("speed").value), |
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93 | "hitpoint": parseInt(document.getElementById("hitpoint").value), |
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94 | "shotsize": parseInt(document.getElementById("shotsize").value), |
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95 | "shotinterval": parseInt(document.getElementById("shotinterval").value), |
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96 | "shotspeed": parseInt(document.getElementById("shotspeed").value), |
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97 | "shotlevel": parseInt(document.getElementById("shotlevel").value), |
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98 | "numbombs": parseInt(document.getElementById("numbombs").value) |
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99 | }; |
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100 | |
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101 | for (var n in player) { |
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102 | if (n == "name") |
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103 | continue; |
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104 | if (!player[n] || player[n] < 0) { |
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105 | setMessage(msg, "Invalid Input Data"); |
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106 | return; |
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107 | } |
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108 | } |
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109 | |
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110 | var imgs = document.getElementsByTagName("img"); |
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111 | for (var i = 0; i < imgs.length; i++) { |
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112 | if (imgs[i].getAttribute("id").match(/^e_img/)) { |
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113 | addEnemyImage(imgs[i]); |
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114 | } |
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115 | } |
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116 | |
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117 | initGame(document.getElementById("screen"), msg, player); |
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118 | |
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119 | // auto enemy encounter |
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120 | var enemyIntervalId = setInterval(function() { |
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121 | if (getEnemiesOnScreen() < getStageNumber()) { |
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122 | var ids = Object.keys(enemyList); |
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123 | var id = ids[Math.floor(Math.random() * ids.length)]; |
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124 | playSound("se_encounter"); |
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125 | addEnemy(enemyList[id]); |
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126 | } |
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127 | }, 1500); |
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128 | }, 1500); |
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129 | }; |
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130 | }; |
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131 | </script> |
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132 | </head> |
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133 | |
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134 | <body> |
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135 | <h1 class="title">PyCodeShooter β</h1> |
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136 | |
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137 | <div class="main"> |
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138 | <div style="margin-left: 5em; margin-right: 5em; font-style: italic;"> |
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139 | <p>Pythonista éã®ææŠã«ïŒ</p> |
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140 | <p style="text-align: right;">åã¯ïŒèããããã...</p> |
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141 | </div> |
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142 | |
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143 | <div class="day"> |
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144 | <h2><span class="title">PyCodeShooter β</span></h2> |
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145 | <div class="body"> |
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146 | <div class="section"> |
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147 | <form> |
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148 | <h3><span class="sanchor">â </span> ææŠãã!</h3> |
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149 | <p> |
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150 | åå: <input type="text" value="PLAYER" size="8" id="name" /> |
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151 | èä¹
æ§: <input type="text" value="5" size="3" id="hitpoint" /> |
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152 | ãã æ°: <input type="text" value="2" size="3" id="numbombs" /> |
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153 | é³: <input type="checkbox" checked="checked" id="sound" /> |
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154 | <br /> |
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155 | <canvas id="screen" width="320" height="480"></canvas> |
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156 | <input type="hidden" value="20" id="size" /> |
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157 | <input type="hidden" value="1" id="hitsize" /> |
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158 | <input type="hidden" value="5" id="speed" /> |
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159 | <input type="hidden" value="7" id="shotsize" /> |
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160 | <input type="hidden" value="5" id="shotspeed" /> |
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161 | <input type="hidden" value="5" id="shotinterval" /> |
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162 | <input type="hidden" value="3" id="shotlevel" /> |
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163 | <input type="hidden" value="/etc/pycodebattler/?mode=json" id="api" /> |
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164 | <img src="images/logo.png" style="visibility: hidden;" id="logoimg" /> |
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165 | |
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166 | <audio src="sounds/bgm_sht_a01.mp3", id="bgm_title" loop="true" preload="auto" /> |
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167 | <audio src="sounds/bgm_sht_a02.mp3", id="bgm_stage1" loop="true" preload="auto" /> |
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168 | <audio src="sounds/bgm_sht_a03.mp3", id="bgm_stage2" loop="true" preload="auto" /> |
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169 | <audio src="sounds/bgm_sht_a04.mp3", id="bgm_stage3" loop="true" preload="auto" /> |
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170 | <audio src="sounds/bgm_sht_a05.mp3", id="bgm_stage4" loop="true" preload="auto" /> |
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171 | <audio src="sounds/bgm_sht_a06.mp3", id="bgm_stage5" loop="true" preload="auto" /> |
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172 | <audio src="sounds/se_coinin_1.mp3", id="se_start" preload="auto" /> |
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173 | <audio src="sounds/se_denshion_1.mp3", id="se_encounter" preload="auto" /> |
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174 | <audio src="sounds/se_pyuun.mp3", id="se_damage_player" preload="auto" /> |
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175 | <audio src="sounds/se_click_2.mp3", id="se_damage_enemy" preload="auto" /> |
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176 | <audio src="sounds/se_zusyunzusyun.mp3", id="se_bomb" preload="auto" /> |
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177 | <audio src="sounds/se_zugan.mp3", id="se_destroy" preload="auto" /> |
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178 | |
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179 | <img src="images/ma1s.gif" style="visibility: hidden;" id="p_img0" /> |
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180 | <img src="images/ma2s.gif" style="visibility: hidden;" id="p_img1" /> |
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181 | <img src="images/ma5s.gif" style="visibility: hidden;" id="e_img0" /> |
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182 | <img src="images/ma6s.gif" style="visibility: hidden;" id="e_img1" /> |
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183 | <img src="images/ma7s.gif" style="visibility: hidden;" id="e_img2" /> |
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184 | <img src="images/man1s.gif" style="visibility: hidden;" id="e_img3" /> |
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185 | <img src="images/man2s.gif" style="visibility: hidden;" id="e_img4" /> |
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186 | <img src="images/man3s.gif" style="visibility: hidden;" id="e_img5" /> |
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187 | <img src="images/man4s.gif" style="visibility: hidden;" id="e_img6" /> |
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188 | <img src="images/man5s.gif" style="visibility: hidden;" id="e_img7" /> |
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189 | <img src="images/man6s.gif" style="visibility: hidden;" id="e_img8" /> |
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190 | <img src="images/man7s.gif" style="visibility: hidden;" id="e_img9" /> |
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191 | <img src="images/man8s.gif" style="visibility: hidden;" id="e_img10" /> |
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192 | <img src="images/man9s.gif" style="visibility: hidden;" id="e_img11" /> |
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193 | <img src="images/pin9s.gif" style="visibility: hidden;" id="e_img12" /> |
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194 | <img src="images/so1s.gif" style="visibility: hidden;" id="e_img13" /> |
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195 | <img src="images/so2s.gif" style="visibility: hidden;" id="e_img14" /> |
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196 | <img src="images/so3s.gif" style="visibility: hidden;" id="e_img15" /> |
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197 | <img src="images/so4s.gif" style="visibility: hidden;" id="e_img16" /> |
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198 | <img src="images/so8s.gif" style="visibility: hidden;" id="e_img17" /> |
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199 | <img src="images/so9s.gif" style="visibility: hidden;" id="e_img18" /> |
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200 | </p> |
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201 | </form> |
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202 | </div> |
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203 | </div> |
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204 | </div> |
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205 | </div> |
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206 | |
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207 | <div class="sidebar"> |
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208 | <div style="margin: 1em;"> |
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209 | <p>ããã¯äœ?</p> |
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210 | <ul style="font-size: small;"> |
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211 | <li><a href="/etc/pycodebattler/">PyCodeBattler</a> ã«ç»é²ããã Python ã³ãŒããšæŠããŸã</li> |
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212 | </ul> |
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213 | |
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214 | <p>æäœ</p> |
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215 | <dl style="font-size: small;"> |
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216 | <dt>â ã·ã§ãã:</dt> |
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217 | <dd>z</dd> |
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218 | <dt>â ãã :</dt> |
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219 | <dd>a</dd> |
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220 | <dt>â 移åé床é
延:</dt> |
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221 | <dd>x</dd> |
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222 | <dt>â 匟åæ¿:</dt> |
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223 | <dd>c</dd> |
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224 | <dt>â 巊移å:</dt> |
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225 | <dd>â or h</dd> |
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226 | <dt>â äžç§»å:</dt> |
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227 | <dd>â or j</dd> |
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228 | <dt>â äžç§»å:</dt> |
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229 | <dd>â or k</dd> |
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230 | <dt>â å³ç§»å:</dt> |
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231 | <dd>â or l</dd> |
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232 | </dl> |
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233 | |
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234 | <p>ã·ã¹ãã ã¡ãã»ãŒãž</p> |
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235 | <span id="message" style="font-size: small;">Now loading...</span> |
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236 | |
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237 | <p>泚æ</p> |
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238 | <ul style="font-size: small;"> |
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239 | <li>ãã©ã¡ãŒã¿ç調æŽäžã«ã€ãïŒãã£ã©ã®åŒ·ãã匟å¹çãå€ãã£ããããå¯èœæ§ããããŸã</li> |
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240 | <li>Chrome æšå¥šã§ãïŒFirefox ã ãšéãïŒIE ã ãšå€ååããŸãã</li> |
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241 | </ul> |
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242 | |
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243 | <p>TODO</p> |
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244 | <ul style="font-size: small;"> |
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245 | <li>åäœãã¿ãŒã³ãå¢ãã</li> |
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246 | <li>匟å¹ãã¿ãŒã³ãå¢ãã</li> |
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247 | <li>ãã¯ãŒã¢ããã¢ã€ãã </li> |
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248 | <li>åäœãåã</li> |
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249 | </ul> |
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250 | |
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251 | <p>ãœãŒã¹ã³ãŒã</p> |
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252 | <ul style="font-size: small;"> |
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253 | <li><a href="http://trac.atzm.org/index.cgi/browser/pycodeshooter">pycodeshooter</a></li> |
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254 | </ul> |
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255 | |
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256 | <p>å©çšçŽ æç</p> |
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257 | <ul style="font-size: small;"> |
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258 | <li><a href="http://www.civillink.net/">ããªãŒçŽ æã®æ¥å€¢æ¥äºº</a></li> |
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259 | <li><a href="http://www.skipmore.com/sound/">ãŠãŠã©ã8bitãµãŠã³ãå·¥æ¿</a></li> |
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260 | </ul> |
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261 | </div> |
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262 | </div> |
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263 | </body> |
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264 | </html> |
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