| 1 | /* -*- coding: utf-8 -*- |
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| 2 | * |
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| 3 | * Copyright (C) 2010 by Atzm WATANABE <atzm@atzm.org> |
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| 4 | * |
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| 5 | * This program is free software; you can redistribute it and/or modify it |
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| 6 | * under the terms of the GNU General Public License (version 2) as |
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| 7 | * published by the Free Software Foundation. It is distributed in the |
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| 8 | * hope that it will be useful, but WITHOUT ANY WARRANTY; without even the |
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| 9 | * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 10 | * PURPOSE. See the GNU General Public License for more details. |
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| 11 | * |
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| 12 | * $Id$ |
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| 13 | * |
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| 14 | */ |
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| 15 | |
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| 16 | var Bullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 17 | this.size = size; |
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| 18 | this.color = color; |
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| 19 | this.frame = frame; |
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| 20 | this.w = w; |
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| 21 | this.h = h; |
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| 22 | this.x = x; |
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| 23 | this.y = y; |
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| 24 | this.dir = dir; |
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| 25 | this.speed = speed; |
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| 26 | |
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| 27 | this.getSize = function() { |
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| 28 | return this.size; |
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| 29 | }; |
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| 30 | this.getColor = function() { |
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| 31 | return this.color; |
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| 32 | }; |
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| 33 | this.next = function() { |
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| 34 | var pos = this.calcNext(); |
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| 35 | this.x = pos[0]; |
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| 36 | this.y = pos[1]; |
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| 37 | }; |
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| 38 | this.vanished = function(width, height) { |
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| 39 | return (width < this.x || height < this.y || this.x < 0 || this.y < 0); |
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| 40 | }; |
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| 41 | this.draw = function(ctx) { |
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| 42 | if (this.frame) { |
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| 43 | var pos = this.calcNext(); |
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| 44 | var dir = Math.atan2(pos[0] - this.x, this.y - pos[1]); |
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| 45 | |
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| 46 | ctx.save(); |
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| 47 | |
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| 48 | if (this.frame.style == "rect") { |
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| 49 | ctx.beginPath(); |
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| 50 | ctx.strokeStyle = this.frame.color; |
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| 51 | ctx.translate(this.x, this.y); |
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| 52 | ctx.rotate(dir); |
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| 53 | ctx.rect(-this.frame.width / 2, -this.frame.height / 2, |
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| 54 | this.frame.width, this.frame.height); |
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| 55 | ctx.stroke(); |
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| 56 | ctx.closePath(); |
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| 57 | } |
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| 58 | |
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| 59 | ctx.restore(); |
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| 60 | } |
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| 61 | |
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| 62 | ctx.beginPath(); |
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| 63 | ctx.fillStyle = this.getColor(); |
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| 64 | ctx.arc(this.x, this.y, this.getSize(), 0, Math.PI * 2.0, true); |
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| 65 | ctx.fill(); |
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| 66 | ctx.closePath(); |
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| 67 | }; |
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| 68 | }; |
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| 69 | |
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| 70 | var LinerBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 71 | var that = new Bullet(size, color, frame, w, h, x, y, dir, speed); |
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| 72 | |
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| 73 | that.deltaBaseX = Math.cos(that.dir); |
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| 74 | that.deltaBaseY = Math.sin(that.dir); |
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| 75 | |
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| 76 | that.calcNext = function() { |
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| 77 | return [this.x + this.getDeltaX(), this.y + this.getDeltaY()]; |
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| 78 | }; |
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| 79 | that.getDeltaX = function() { |
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| 80 | return this.speed * this.deltaBaseX; |
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| 81 | }; |
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| 82 | that.getDeltaY = function() { |
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| 83 | return this.speed * this.deltaBaseY; |
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| 84 | }; |
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| 85 | |
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| 86 | return that; |
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| 87 | }; |
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| 88 | |
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| 89 | var XReflectLinerBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 90 | var that = new LinerBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 91 | |
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| 92 | that.reflectCount = 0; |
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| 93 | |
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| 94 | that.calcNext = function() { |
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| 95 | var x = this.x + this.getDeltaX(); |
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| 96 | var y = this.y + this.getDeltaY(); |
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| 97 | |
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| 98 | if ((0 >= x || x >= this.w) && this.reflectCount < 5) { |
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| 99 | this.reflectCount++; |
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| 100 | this.dir += (2 - this.dir) - (this.dir - 1); |
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| 101 | this.deltaBaseX = Math.cos(this.dir); |
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| 102 | this.deltaBaseY = Math.sin(this.dir); |
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| 103 | x = this.x + this.getDeltaX(); |
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| 104 | y = this.y + this.getDeltaY(); |
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| 105 | } |
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| 106 | |
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| 107 | return [x, y]; |
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| 108 | }; |
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| 109 | |
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| 110 | return that; |
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| 111 | } |
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| 112 | |
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| 113 | var AxisExtendBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 114 | var that = new LinerBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 115 | |
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| 116 | that.dx = that.speed * that.deltaBaseX / 1.5; |
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| 117 | that.dy = that.speed * that.deltaBaseY / 1.5; |
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| 118 | |
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| 119 | that.getDeltaX = function() { |
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| 120 | return this.dx * this.getAxisDeltaX(); |
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| 121 | }; |
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| 122 | that.getDeltaY = function() { |
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| 123 | return this.dy * this.getAxisDeltaY(); |
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| 124 | }; |
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| 125 | that.getCurrentDelta = function(count, thresh) { |
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| 126 | var c = count / this.speed; |
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| 127 | return c > thresh ? thresh : c; |
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| 128 | } |
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| 129 | |
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| 130 | return that; |
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| 131 | }; |
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| 132 | |
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| 133 | var XYExtendBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 134 | var that = new AxisExtendBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 135 | |
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| 136 | that.i = 1; |
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| 137 | that.getAxisDeltaX = function() { |
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| 138 | return this.getCurrentDelta(this.i, 1.5); |
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| 139 | }; |
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| 140 | that.getAxisDeltaY = function() { |
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| 141 | return this.getCurrentDelta(this.i++, 1.5); |
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| 142 | }; |
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| 143 | |
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| 144 | return that; |
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| 145 | }; |
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| 146 | |
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| 147 | var XExtendBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 148 | var that = new AxisExtendBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 149 | |
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| 150 | that.i = 1; |
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| 151 | that.getAxisDeltaX = function() { |
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| 152 | return this.getCurrentDelta(this.i, 1.5); |
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| 153 | }; |
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| 154 | that.getAxisDeltaY = function() { |
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| 155 | return 1 / this.getCurrentDelta(this.i++, 1.5); |
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| 156 | }; |
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| 157 | |
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| 158 | return that; |
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| 159 | }; |
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| 160 | |
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| 161 | var YExtendBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 162 | var that = new AxisExtendBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 163 | |
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| 164 | that.i = 1; |
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| 165 | that.getAxisDeltaX = function() { |
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| 166 | return 1 / this.getCurrentDelta(this.i, 2); |
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| 167 | }; |
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| 168 | that.getAxisDeltaY = function() { |
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| 169 | return this.getCurrentDelta(this.i++, 2); |
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| 170 | }; |
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| 171 | |
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| 172 | return that; |
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| 173 | }; |
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| 174 | |
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| 175 | var CurveBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 176 | var that = new Bullet(size, color, frame, w, h, x, y, dir, speed); |
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| 177 | |
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| 178 | that.delta = 1 / (that.speed * 100); |
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| 179 | that.i = 1; |
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| 180 | |
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| 181 | that.getDir = function() { |
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| 182 | return this.dir; |
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| 183 | }; |
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| 184 | that.calcNext = function() { |
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| 185 | var d = this.getDir(); |
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| 186 | var x = this.x + Math.cos(d) * this.i; |
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| 187 | var y = this.y + Math.sin(d) * this.i; |
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| 188 | this.dir += (this.delta / this.i) * this.getSign(); |
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| 189 | this.i += (this.delta / this.i); |
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| 190 | return [x, y]; |
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| 191 | }; |
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| 192 | |
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| 193 | return that; |
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| 194 | }; |
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| 195 | |
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| 196 | var LeftCurveBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 197 | var that = new CurveBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 198 | |
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| 199 | that.getSign = function() { |
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| 200 | return 1; |
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| 201 | }; |
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| 202 | |
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| 203 | return that; |
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| 204 | }; |
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| 205 | |
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| 206 | var RightCurveBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 207 | var that = new CurveBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 208 | |
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| 209 | that.getSign = function() { |
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| 210 | return -1; |
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| 211 | }; |
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| 212 | |
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| 213 | return that; |
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| 214 | }; |
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| 215 | |
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| 216 | var XReflectLeftCurveBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 217 | var that = new LeftCurveBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 218 | |
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| 219 | that.reflectCount = 0; |
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| 220 | |
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| 221 | that.getDir = function() { |
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| 222 | var x = this.x + Math.cos(this.dir) * this.i; |
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| 223 | var y = this.y + Math.sin(this.dir) * this.i; |
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| 224 | |
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| 225 | if ((0 >= x || x >= this.w) && this.reflectCount < 5) { |
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| 226 | this.reflectCount++; |
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| 227 | this.dir += (2 - this.dir) - (this.dir - 1); |
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| 228 | } |
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| 229 | |
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| 230 | return this.dir; |
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| 231 | }; |
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| 232 | |
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| 233 | return that; |
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| 234 | }; |
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| 235 | |
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| 236 | var XReflectRightCurveBullet = function(size, color, frame, w, h, x, y, dir, speed) { |
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| 237 | var that = new RightCurveBullet(size, color, frame, w, h, x, y, dir, speed); |
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| 238 | |
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| 239 | that.reflectCount = 0; |
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| 240 | |
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| 241 | that.getDir = function() { |
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| 242 | var x = this.x + Math.cos(this.dir) * this.i; |
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| 243 | var y = this.y + Math.sin(this.dir) * this.i; |
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| 244 | |
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| 245 | if ((0 >= x || x >= this.w) && this.reflectCount < 5) { |
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| 246 | this.reflectCount++; |
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| 247 | this.dir += (2 - this.dir) - (this.dir - 1); |
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| 248 | } |
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| 249 | |
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| 250 | return this.dir; |
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| 251 | }; |
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| 252 | |
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| 253 | return that; |
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| 254 | }; |
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| 255 | |
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| 256 | var EnemyBullets = [LinerBullet, |
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| 257 | XReflectLinerBullet, |
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| 258 | XYExtendBullet, |
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| 259 | XExtendBullet, |
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| 260 | YExtendBullet, |
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| 261 | LeftCurveBullet, |
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| 262 | RightCurveBullet, |
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| 263 | XReflectLeftCurveBullet, |
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| 264 | XReflectRightCurveBullet]; |
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