[81] | 1 | /* -*- coding: utf-8 -*- |
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| 2 | * |
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| 3 | * Copyright (C) 2010 by Atzm WATANABE <atzm@atzm.org> |
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| 4 | * |
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| 5 | * This program is free software; you can redistribute it and/or modify it |
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| 6 | * under the terms of the GNU General Public License (version 2) as |
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| 7 | * published by the Free Software Foundation. It is distributed in the |
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| 8 | * hope that it will be useful, but WITHOUT ANY WARRANTY; without even the |
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| 9 | * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
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| 10 | * PURPOSE. See the GNU General Public License for more details. |
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| 11 | * |
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| 12 | * $Id$ |
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| 13 | * |
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| 14 | */ |
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| 15 | |
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| 16 | System = { |
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| 17 | "screen": { |
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| 18 | "canvas": null, |
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| 19 | "ctx": null, |
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| 20 | "width": 0, |
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| 21 | "height": 0 |
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| 22 | }, |
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[119] | 23 | "sound": {}, |
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[84] | 24 | "message": null, |
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[109] | 25 | "enemyImages": new Array(), |
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[108] | 26 | "enemies": new Array(), |
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| 27 | "players": new Array(), |
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[112] | 28 | "score": {}, |
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[123] | 29 | "stage": -1, |
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[81] | 30 | "backgroundObject": new Array(), |
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[95] | 31 | "deathPieces": new Array(), |
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[81] | 32 | "mainIntervalId": 0 |
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| 33 | }; |
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| 34 | |
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| 35 | |
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| 36 | /* |
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[108] | 37 | * Tiun Tiun Utilities |
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[95] | 38 | */ |
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| 39 | var DeathPiece = function(sizes, colors, x, y, dir, speed) { |
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[114] | 40 | var that = new LinerBullet(sizes[0], colors[0], null, |
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| 41 | System.screen.width, System.screen.height, |
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| 42 | x, y, dir, speed); |
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[95] | 43 | |
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| 44 | var sizeIdx = -1; |
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| 45 | var colorIdx = -1; |
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| 46 | |
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| 47 | that.getSize = function() { |
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| 48 | if (++sizeIdx >= sizes.length) |
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| 49 | sizeIdx = 0; |
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| 50 | return sizes[sizeIdx]; |
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| 51 | }; |
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| 52 | |
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| 53 | that.getColor = function() { |
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| 54 | if (++colorIdx >= colors.length) |
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| 55 | colorIdx = 0; |
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| 56 | return colors[colorIdx]; |
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| 57 | }; |
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| 58 | |
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| 59 | return that; |
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| 60 | }; |
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| 61 | |
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[108] | 62 | function addDeathPieces(x, y, sizes, colors, speed, way) { |
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| 63 | if (way % 2) |
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| 64 | way++; |
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[95] | 65 | |
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[108] | 66 | var pieces = new Array(); |
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| 67 | var angle = 0; |
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| 68 | var delta = 2 / way; |
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| 69 | |
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| 70 | for(var i = 0; i < way; i++) { |
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| 71 | pieces.push(new DeathPiece(sizes, colors, x, y, angle * Math.PI, speed)); |
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| 72 | angle += delta; |
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| 73 | } |
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| 74 | |
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| 75 | System.deathPieces.push(pieces); |
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| 76 | } |
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| 77 | |
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| 78 | function updateDeathPieces(ctx, width, height) { |
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| 79 | var newObjs = new Array(); |
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| 80 | |
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| 81 | for (var i = 0; i < System.deathPieces.length; i++) { |
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| 82 | var pieces = System.deathPieces[i]; |
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| 83 | var newPieces = new Array(); |
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| 84 | |
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| 85 | for (var k = 0; k < pieces.length; k++) { |
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| 86 | pieces[k].next(); |
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| 87 | pieces[k].draw(ctx); |
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| 88 | if (!pieces[k].vanished(width, height)) |
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| 89 | newPieces.push(pieces[k]); |
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| 90 | } |
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| 91 | |
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| 92 | if (newPieces.length) |
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| 93 | newObjs.push(newPieces); |
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| 94 | } |
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| 95 | |
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| 96 | System.deathPieces = newObjs; |
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| 97 | } |
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| 98 | |
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| 99 | |
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[95] | 100 | /* |
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[81] | 101 | * Utility Functions |
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| 102 | */ |
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[108] | 103 | function setMessage(elem, msg) { |
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| 104 | if (elem) |
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| 105 | elem.innerHTML = msg; |
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| 106 | } |
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| 107 | |
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| 108 | function addMessage(elem, msg) { |
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| 109 | if (elem) |
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| 110 | elem.innerHTML += msg; |
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| 111 | } |
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| 112 | |
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[81] | 113 | function updateBackground(ctx, width, height, size, color, max) { |
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| 114 | if (System.backgroundObject.length < max) { |
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| 115 | var x = Math.ceil(Math.random() * width); |
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| 116 | var s = Math.ceil(Math.random() * 5); |
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| 117 | System.backgroundObject.push( |
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[114] | 118 | new LinerBullet(size, color, null, |
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| 119 | System.screen.width, System.screen.height, |
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| 120 | x, 0, 0.5 * Math.PI, s)); |
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[81] | 121 | } |
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| 122 | |
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| 123 | var newObjs = new Array(); |
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[108] | 124 | |
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[96] | 125 | for (var i = 0; i < System.backgroundObject.length; i++) { |
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[81] | 126 | System.backgroundObject[i].next(); |
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| 127 | System.backgroundObject[i].draw(ctx); |
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| 128 | if (!System.backgroundObject[i].vanished(width, height)) |
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| 129 | newObjs.push(System.backgroundObject[i]); |
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| 130 | } |
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[108] | 131 | |
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[81] | 132 | System.backgroundObject = newObjs; |
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| 133 | } |
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| 134 | |
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| 135 | function drawScreen(ctx, op, style, width, height) { |
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| 136 | var c = ctx.globalCompositeOperation; |
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| 137 | ctx.globalCompositeOperation = op; |
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| 138 | ctx.beginPath(); |
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| 139 | ctx.fillStyle = style; |
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| 140 | ctx.fillRect(0, 0, width, height); |
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| 141 | ctx.fill(); |
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| 142 | ctx.closePath(); |
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| 143 | ctx.globalCompositeOperation = c; |
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| 144 | } |
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| 145 | |
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| 146 | function drawLifeGauge(ctx, op, trooper, x, y, width) { |
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| 147 | var length = trooper.life; |
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| 148 | |
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| 149 | if (length > width - 20) |
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| 150 | length = width - 20; |
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| 151 | |
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| 152 | var c = ctx.globalCompositeOperation; |
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| 153 | ctx.globalCompositeOperation = op; |
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| 154 | ctx.beginPath(); |
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| 155 | ctx.fillStyle = trooper.color; |
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| 156 | ctx.fillRect(x, y, length, 10); |
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| 157 | ctx.fill(); |
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| 158 | ctx.closePath(); |
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| 159 | ctx.globalCompositeOperation = c; |
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| 160 | |
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| 161 | drawString(ctx, op, trooper.life, x + 2, y + 8, trooper.color, |
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| 162 | "6pt monospace", "left"); |
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| 163 | } |
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| 164 | |
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| 165 | function drawString(ctx, op, string, x, y, color, font, align) { |
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| 166 | var a = ctx.textAlign; |
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| 167 | var f = ctx.font; |
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| 168 | var c = ctx.globalCompositeOperation; |
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| 169 | ctx.globalCompositeOperation = op; |
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| 170 | ctx.beginPath(); |
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| 171 | ctx.textAlign = align; |
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| 172 | ctx.fillStyle = color; |
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| 173 | ctx.font = font; |
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| 174 | ctx.fillText(string, x, y); |
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| 175 | ctx.fill(); |
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| 176 | ctx.textAlign = a; |
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| 177 | ctx.font = f; |
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| 178 | ctx.closePath(); |
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| 179 | ctx.globalCompositeOperation = c; |
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| 180 | } |
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| 181 | |
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[108] | 182 | function updateTrooper(trooper, enemyKey) { |
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| 183 | trooper.update(System[enemyKey]); |
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[95] | 184 | |
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[108] | 185 | var aliveEnemies = new Array(); |
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| 186 | for (var i = 0; i < System[enemyKey].length; i++) { |
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| 187 | var enemy = System[enemyKey][i]; |
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| 188 | |
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| 189 | if (enemy.isDead()) { |
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[119] | 190 | playSound("se_destroy"); |
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| 191 | |
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[108] | 192 | addDeathPieces( |
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| 193 | enemy.x, enemy.y, |
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| 194 | [6, 8, 10], ["#55F", "#AAF"], 3, 8 |
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| 195 | ); |
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[112] | 196 | |
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| 197 | if (System.score[trooper.name] !== undefined) { |
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| 198 | System.score[trooper.name] += enemy.maxLife * 100; |
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| 199 | } |
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[108] | 200 | } |
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| 201 | else { |
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| 202 | aliveEnemies.push(enemy); |
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| 203 | } |
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[95] | 204 | } |
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[108] | 205 | System[enemyKey] = aliveEnemies; |
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[95] | 206 | |
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[108] | 207 | trooper.draw(System.screen.ctx); |
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| 208 | } |
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| 209 | |
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[123] | 210 | function switchStage(base) { |
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| 211 | var scores = Object.keys(System.score); |
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| 212 | var sum = 0; |
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| 213 | var stages = new Array(); |
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| 214 | var score = 0; |
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| 215 | var stage = 1; |
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| 216 | var switched = false; |
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[122] | 217 | |
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| 218 | for (var i = 0; i < scores.length; i++) { |
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| 219 | sum += System.score[scores[i]]; |
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| 220 | } |
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| 221 | |
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| 222 | for (var name in System.sound) { |
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| 223 | if (!name.match(/^bgm_stage/)) continue; |
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| 224 | stages.push(name); |
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| 225 | } |
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| 226 | |
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[123] | 227 | score = Math.round(sum / scores.length); |
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| 228 | stage = Math.floor((score % (stages.length * base)) / base) + 1; |
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| 229 | switched = System.stage != stage; |
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| 230 | System.stage = stage; |
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| 231 | |
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| 232 | return switched; |
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| 233 | } |
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| 234 | |
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| 235 | function switchBgm(stage) { |
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| 236 | for (var name in System.sound) { |
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| 237 | if (!name.match(/^bgm_stage/)) |
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| 238 | continue; |
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| 239 | if (("bgm_stage" + stage) == name) |
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| 240 | playSound(name); |
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| 241 | else |
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| 242 | pauseSound(name, true); |
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[122] | 243 | } |
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| 244 | } |
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| 245 | |
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[119] | 246 | function toggleSound(val) { |
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| 247 | for (var name in System.sound) |
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| 248 | System.sound[name].muted = !val; |
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| 249 | } |
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| 250 | |
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| 251 | function registerSound(name, audio) { |
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| 252 | System.sound[name] = audio; |
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| 253 | } |
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| 254 | |
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| 255 | function playSound(name) { |
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| 256 | if (System.sound[name]) |
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| 257 | System.sound[name].play(); |
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| 258 | } |
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| 259 | |
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[122] | 260 | function pauseSound(name, stop) { |
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| 261 | if (System.sound[name]) { |
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| 262 | System.sound[name].pause(); |
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| 263 | if (stop) |
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| 264 | System.sound[name].currentTime = 0; |
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| 265 | } |
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| 266 | } |
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| 267 | |
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[110] | 268 | function numEnemies() { |
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| 269 | return System.enemies.length; |
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| 270 | } |
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| 271 | |
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[109] | 272 | function addEnemyImage(image) { |
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| 273 | System.enemyImages.push(image); |
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| 274 | } |
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| 275 | |
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[108] | 276 | function addEnemy(enemyData) { |
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| 277 | var actList = EnemyActionLists[enemyData.mtime % EnemyActionLists.length]; |
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| 278 | var shot = EnemyShots[enemyData.hitpoint % EnemyShots.length]; |
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| 279 | var numAct = enemyData.agility % (EnemyActions.length - 1) + 1; |
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| 280 | var numBlt = enemyData.skills.length % (EnemyBullets.length - 1) + 1; |
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| 281 | var numBrrg = enemyData.skills.length % (EnemyBarrages.length - 1) + 1; |
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| 282 | var acts = new Array(); |
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| 283 | var brrgs = new Array(); |
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| 284 | |
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| 285 | var bulletWay = Math.ceil(enemyData.concentration / 10); |
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| 286 | var bulletInterval = Math.round(50 * 1 / Math.log(enemyData.skillpoint + 0.1)); |
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| 287 | var bulletSize = Math.round(Math.log(enemyData.luck + 1)); |
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| 288 | var bulletFrameWidth = (bulletSize + 5) * 2; |
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| 289 | var bulletFrameHeight = (bulletSize + 5) * 4; |
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| 290 | var bulletSpeed = enemyData.strength / 15; |
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| 291 | |
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| 292 | bulletSpeed = Math.log(bulletSpeed < 1.5 ? 1.5 : bulletSpeed); |
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| 293 | |
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| 294 | for (var i = 0; i < numAct; i++) { |
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| 295 | var idx = (enemyData.agility + i) % EnemyActions.length; |
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| 296 | acts.push(new EnemyActions[idx](new shot())); |
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[95] | 297 | } |
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[108] | 298 | |
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| 299 | for (var i = 0; i < numBrrg; i++) { |
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| 300 | var idx = (enemyData.skillpoint + i * (enemyData.skills.length + 1)) % EnemyBarrages.length; |
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| 301 | var brrgCls = EnemyBarrages[idx]; |
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[116] | 302 | var frameColor; |
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[108] | 303 | |
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[116] | 304 | switch(idx % 3) { |
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| 305 | case 0: |
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| 306 | frameColor = "rgba(128,32,32,0.7)"; |
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| 307 | break; |
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| 308 | case 1: |
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| 309 | frameColor = "rgba(32,128,32,0.7)"; |
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| 310 | break; |
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| 311 | default: |
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[117] | 312 | frameColor = "rgba(64,64,128,0.7)"; |
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[116] | 313 | } |
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| 314 | |
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[108] | 315 | for (var k = 0; k < numBlt; k++) { |
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| 316 | var iidx = (enemyData.skills.length + i + k) % EnemyBullets.length; |
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| 317 | brrgs.push( |
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| 318 | new brrgCls( |
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| 319 | EnemyBullets[iidx], |
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| 320 | bulletSize, |
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| 321 | "#FF3", |
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[116] | 322 | {"style": "rect", "color": frameColor, |
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[108] | 323 | "width": bulletFrameWidth, "height": bulletFrameHeight}, |
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| 324 | bulletInterval, |
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| 325 | bulletSpeed, |
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| 326 | bulletWay |
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| 327 | ) |
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| 328 | ); |
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| 329 | } |
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[95] | 330 | } |
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| 331 | |
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[108] | 332 | var size = Math.ceil((System.screen.width / 2) * (1 / enemyData.defense)); |
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| 333 | var enemy = new Trooper( |
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| 334 | enemyData.name, |
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| 335 | new actList(acts), |
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[109] | 336 | System.enemyImages[enemyData.hitpoint % System.enemyImages.length], |
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[108] | 337 | size, |
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| 338 | size, |
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| 339 | "#F33", |
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| 340 | "#F33", |
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[121] | 341 | Math.floor(Math.random() * System.screen.width), |
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| 342 | Math.floor(Math.random() * (System.screen.height / 4)), |
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[108] | 343 | System.screen.width, |
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| 344 | System.screen.height, |
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[111] | 345 | Math.floor(enemyData.hitpoint / 25) + 1, |
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[108] | 346 | Math.log(enemyData.agility + 0.1) * 3, |
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| 347 | 0, |
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| 348 | ["rgba(255,0,0,0.3)", "rgba(0,0,255,0.3)"], |
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| 349 | brrgs |
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| 350 | ); |
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[119] | 351 | enemy.registerCallback("damaged", function() {playSound("se_damage_enemy")}); |
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[81] | 352 | |
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[108] | 353 | System.enemies.push(enemy); |
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[84] | 354 | } |
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| 355 | |
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| 356 | |
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[81] | 357 | /* |
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| 358 | * Main loop |
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| 359 | */ |
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| 360 | function mainLoop() { |
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| 361 | // clear screen |
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| 362 | drawScreen( |
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| 363 | System.screen.ctx, |
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| 364 | "source-over", |
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[106] | 365 | "rgba(8,8,8,0.8)", |
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[81] | 366 | System.screen.width, |
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| 367 | System.screen.height |
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| 368 | ); |
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| 369 | |
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| 370 | // update background objects |
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| 371 | updateBackground( |
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| 372 | System.screen.ctx, |
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| 373 | System.screen.width, |
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| 374 | System.screen.height, |
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| 375 | 1, "#CAF", 10 |
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| 376 | ); |
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| 377 | |
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[123] | 378 | // switch stage |
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| 379 | if (switchStage(50000)) |
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| 380 | switchBgm(System.stage); |
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[122] | 381 | |
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[112] | 382 | // draw score |
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| 383 | var scoreNames = Object.keys(System.score).sort(); |
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| 384 | for (var i = 0; i < scoreNames.length; i++) { |
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| 385 | var name = scoreNames[i]; |
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| 386 | drawString( |
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| 387 | System.screen.ctx, |
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| 388 | "source-over", |
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| 389 | name + " score " + System.score[name], |
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| 390 | (System.screen.width - 10), |
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| 391 | i * 16 + 15, |
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| 392 | "#ACF", "9pt monospace", "right" |
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| 393 | ); |
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| 394 | } |
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| 395 | |
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[95] | 396 | // update/draw troopers |
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[108] | 397 | for (var i = 0; i < System.players.length; i++) { |
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| 398 | var player = System.players[i]; |
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[81] | 399 | |
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[108] | 400 | updateTrooper(player, "enemies"); |
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[81] | 401 | |
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[108] | 402 | drawLifeGauge( |
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| 403 | System.screen.ctx, |
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| 404 | "lighter", |
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| 405 | player, |
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| 406 | 10, |
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| 407 | (System.screen.height - 20) - (i * 33), |
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| 408 | System.screen.width |
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| 409 | ); |
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| 410 | |
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| 411 | drawString( |
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| 412 | System.screen.ctx, |
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| 413 | "source-over", |
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| 414 | player.name, |
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| 415 | 10, |
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| 416 | (System.screen.height - 23) - (i * 33), |
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| 417 | "#ACF", "9pt monospace", "left" |
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| 418 | ); |
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| 419 | } |
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| 420 | |
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| 421 | // update/draw enemies |
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| 422 | for (var i = 0; i < System.enemies.length; i++) { |
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| 423 | var enemy = System.enemies[i]; |
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| 424 | |
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| 425 | updateTrooper(enemy, "players"); |
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| 426 | |
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| 427 | drawLifeGauge( |
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| 428 | System.screen.ctx, |
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| 429 | "lighter", |
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| 430 | enemy, 10, i * 33 + 10, |
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| 431 | System.screen.width |
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| 432 | ); |
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| 433 | |
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| 434 | drawString( |
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| 435 | System.screen.ctx, |
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| 436 | "source-over", |
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| 437 | enemy.name, 10, i * 33 + 33, |
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| 438 | "#FCA", "9pt monospace", "left" |
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| 439 | ); |
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| 440 | } |
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| 441 | |
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| 442 | updateDeathPieces(System.screen.ctx, |
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| 443 | System.screen.width, |
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| 444 | System.screen.height); |
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| 445 | |
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| 446 | if (!System.players.length) { |
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| 447 | drawString( |
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| 448 | System.screen.ctx, "source-over", |
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| 449 | "GAME OVER", |
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| 450 | System.screen.width / 2, |
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| 451 | System.screen.height / 2, |
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| 452 | "#ACF", "24pt monospace", "center" |
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| 453 | ); |
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| 454 | } |
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[81] | 455 | } |
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| 456 | |
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| 457 | |
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| 458 | /* |
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| 459 | * Initializer |
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| 460 | */ |
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[108] | 461 | function initGame(canvas, msg, playerData) { |
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[81] | 462 | System.screen.canvas = canvas; |
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[84] | 463 | System.message = msg; |
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[81] | 464 | System.screen.ctx = System.screen.canvas.getContext("2d"); |
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| 465 | System.screen.width = System.screen.canvas.width; |
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| 466 | System.screen.height = System.screen.canvas.height; |
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[95] | 467 | System.gameOver = false; |
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[81] | 468 | |
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| 469 | System.screen.ctx.globalCompositeOperation = "lighter"; |
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| 470 | |
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| 471 | if (System.mainIntervalId) { |
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| 472 | clearInterval(System.mainIntervalId); |
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[122] | 473 | System.mainIntervalId = 0; |
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| 474 | System.players = new Array(); |
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| 475 | System.enemies = new Array(); |
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| 476 | System.backgroundObject = new Array(); |
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| 477 | System.deathPieces = new Array(); |
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[81] | 478 | } |
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| 479 | |
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[119] | 480 | var trooper = new Trooper( |
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[81] | 481 | playerData.name, |
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| 482 | new ActionList([new ManualAction(new ManualShot())]), |
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[109] | 483 | playerData.image, |
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[81] | 484 | playerData.size, |
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[97] | 485 | playerData.hitsize, |
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[81] | 486 | "#33F", |
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[97] | 487 | "#F33", |
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[81] | 488 | System.screen.width / 2, |
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| 489 | System.screen.height - System.screen.height / 7, |
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| 490 | System.screen.width, |
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| 491 | System.screen.height, |
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| 492 | playerData.hitpoint, |
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| 493 | playerData.speed, |
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[92] | 494 | playerData.numbombs, |
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[98] | 495 | ["rgba(255,0,0,0.3)", "rgba(0,0,255,0.3)"], |
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[81] | 496 | [new LinerBarrage(YExtendBullet, |
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| 497 | playerData.shotsize, |
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[106] | 498 | "rgba(64,64,128,0.7)", |
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| 499 | null, |
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[81] | 500 | playerData.shotinterval, |
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| 501 | playerData.shotspeed, |
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| 502 | playerData.shotlevel, |
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| 503 | -0.5), |
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| 504 | new LinerBarrage(YExtendBullet, |
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| 505 | playerData.shotsize, |
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[106] | 506 | "rgba(64,64,128,0.7)", |
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| 507 | null, |
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[81] | 508 | playerData.shotinterval, |
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| 509 | playerData.shotspeed, |
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| 510 | playerData.shotlevel, |
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| 511 | 0.5), |
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| 512 | new CircularBarrage(LinerBullet, |
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| 513 | playerData.shotsize, |
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[106] | 514 | "rgba(64,64,128,0.7)", |
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| 515 | null, |
---|
[81] | 516 | playerData.shotinterval, |
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| 517 | playerData.shotspeed, |
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| 518 | playerData.shotlevel + 2, |
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| 519 | -0.5)] |
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[119] | 520 | ); |
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[122] | 521 | trooper.registerCallback("addBomb", function(){playSound("se_bomb")}); |
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| 522 | trooper.registerCallback("damaged", function(){playSound("se_damage_player")}); |
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[81] | 523 | |
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[119] | 524 | System.players.push(trooper); |
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| 525 | |
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[112] | 526 | for (var i = 0; i < System.players.length; i++) { |
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| 527 | System.score[System.players[i].name] = 0; |
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| 528 | } |
---|
| 529 | |
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[122] | 530 | drawScreen( |
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| 531 | System.screen.ctx, |
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| 532 | "source-over", |
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| 533 | "rgba(0,0,0,1)", |
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| 534 | System.screen.width, |
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| 535 | System.screen.height |
---|
| 536 | ); |
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| 537 | |
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| 538 | document.onkeydown = function (ev) { setKeyDown(ev.keyCode); }; |
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| 539 | document.onkeyup = function (ev) { setKeyUp(ev.keyCode); }; |
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| 540 | document.onkeypress = function (ev) { setKeyPress(ev.charCode); }; |
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| 541 | |
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| 542 | System.mainIntervalId = setInterval(mainLoop, 20); |
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[81] | 543 | } |
---|