Changeset 102
- Timestamp:
- 01/23/11 00:43:40 (14 years ago)
- File:
-
- 1 edited
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pycodeshooter/trunk/shooter/system.js
r100 r102 350 350 for (var k = 0; k < numBlt; k++) { 351 351 var iidx = (bossData.skills.length + i + k) % EnemyBullets.length; 352 var ss = Math.log(bossData.luck * 50); 352 var ss = Math.log(bossData.luck * 15); 353 var sp = bossData.strength / 15; 354 sp = sp < 1.5 ? 1.5 : sp; 353 355 brrgs.push( 354 356 new brrgCls( … … 357 359 "#FF3", 358 360 200 * 1 / Math.log(bossData.skillpoint + 0.1), 359 Math.log( bossData.strength + 0.1),361 Math.log(sp), 360 362 Math.ceil(bossData.concentration / 5) 361 363 )
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