Ignore:
Timestamp:
01/22/12 03:41:27 (12 years ago)
Author:
atzm
Message:

bgm/se support

File:
1 edited

Legend:

Unmodified
Added
Removed
  • pycodeshooter/trunk/shooter/system.js

    r117 r119  
    2121        "height": 0 
    2222    }, 
     23    "sound":            {}, 
    2324    "message":          null, 
    2425    "enemyImages":      new Array(), 
     
    186187 
    187188        if (enemy.isDead()) { 
     189            playSound("se_destroy"); 
     190 
    188191            addDeathPieces( 
    189192                enemy.x, enemy.y, 
     
    202205 
    203206    trooper.draw(System.screen.ctx); 
     207} 
     208 
     209function toggleSound(val) { 
     210    for (var name in System.sound) 
     211        System.sound[name].muted = !val; 
     212} 
     213 
     214function registerSound(name, audio) { 
     215    System.sound[name] = audio; 
     216} 
     217 
     218function playSound(name) { 
     219    if (System.sound[name]) 
     220        System.sound[name].play(); 
    204221} 
    205222 
     
    287304        brrgs 
    288305    ); 
     306    enemy.registerCallback("damaged", function() {playSound("se_damage_enemy")}); 
    289307 
    290308    System.enemies.push(enemy); 
     
    415433    ); 
    416434 
    417     System.players.push(new Trooper( 
     435    var trooper = new Trooper( 
    418436        playerData.name, 
    419437        new ActionList([new ManualAction(new ManualShot())]), 
     
    455473                          playerData.shotlevel + 2, 
    456474                          -0.5)] 
    457     )); 
     475    ); 
     476    trooper.registerCallback("addBomb", function() {playSound("se_bomb")}); 
     477    trooper.registerCallback("damaged", function() {playSound("se_damage_player")}); 
     478 
     479    System.players.push(trooper); 
    458480 
    459481    for (var i = 0; i < System.players.length; i++) { 
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