Changeset 96 for pycodeshooter/trunk/shooter/system.js
- Timestamp:
- 01/22/11 20:15:17 (13 years ago)
- File:
-
- 1 edited
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- Added
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pycodeshooter/trunk/shooter/system.js
r95 r96 68 68 69 69 var newObjs = new Array(); 70 for ( i = 0; i < System.backgroundObject.length; i++) {70 for (var i = 0; i < System.backgroundObject.length; i++) { 71 71 System.backgroundObject[i].next(); 72 72 System.backgroundObject[i].draw(ctx); … … 93 93 94 94 var newObjs = new Array(); 95 for ( i = 0; i < System.deathPieces.length; i++) {95 for (var i = 0; i < System.deathPieces.length; i++) { 96 96 System.deathPieces[i].next(); 97 97 System.deathPieces[i].draw(ctx); … … 328 328 setMessage(System.message, "ActionsIdx:"); 329 329 330 for ( i = 0; i < numAct; i++) {330 for (var i = 0; i < numAct; i++) { 331 331 var idx = (bossData.agility + i) % EnemyActions.length; 332 332 acts.push(new EnemyActions[idx](new shot())); 333 333 334 addMessage(System.message, String(idx) + ","); 334 addMessage(System.message, String(idx) + "(" + 335 String(bossData.hitpoint % EnemyShots.length) + "),"); 335 336 } 336 337 337 338 addMessage(System.message, "<br>"); 338 339 339 for ( i = 0; i < numBrrg; i++) {340 var idx = (bossData.skill s.length+ i) % EnemyBarrages.length;340 for (var i = 0; i < numBrrg; i++) { 341 var idx = (bossData.skillpoint + i) % EnemyBarrages.length; 341 342 var brrgCls = EnemyBarrages[idx]; 342 343 … … 344 345 "BarragesIdx:" + String(idx) + " / BulletsIdx:"); 345 346 346 for ( k = 0; k < numBlt; k++) {347 for (var k = 0; k < numBlt; k++) { 347 348 var iidx = (bossData.skills.length + i + k) % EnemyBullets.length; 348 var ss = Math.ceil(bossData.luck / 3);349 var ss = Math.ceil(bossData.luck / 5); 349 350 brrgs.push( 350 351 new brrgCls(
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