Changeset 99
- Timestamp:
- 01/22/11 22:43:53 (14 years ago)
- File:
-
- 1 edited
Legend:
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pycodeshooter/trunk/shooter/system.js
r98 r99 350 350 for (var k = 0; k < numBlt; k++) { 351 351 var iidx = (bossData.skills.length + i + k) % EnemyBullets.length; 352 var ss = Math.ceil(bossData.luck / 5);352 var ss = Math.ceil(bossData.luck / 10); 353 353 brrgs.push( 354 354 new brrgCls( … … 368 368 } 369 369 370 var size = Math.ceil(50 * (1 / bossData.defense)); 371 size = size < playerData.size ? playerData.size : size; 370 372 System.boss = new Trooper( 371 373 bossData.name, 372 374 new actList(acts), 373 Math.ceil(50 * (1 / bossData.defense)),374 Math.ceil(50 * (1 / bossData.defense)),375 size, 376 size, 375 377 "#F33", 376 378 "#F33",
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